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Dead Air - A world war ii vr experience

Scavenge. Survive. Send the signal.

A narrative VR experience set in Caen during the Battle of Normandy.
Play as a radio operator trying to fix a transmitter and save your friend—before time runs out.

My role

Solo developer responsible for full design and development, including:

  • Recreating the Church of Saint-Pierre and surrounding war-torn area

  • Designing a narrative-driven layout for immersive gameplay flow

  • Implementing key mechanics (radio system, scavenging loop, stealth & enemy patrols)

Overview

Dead Air is a VR narrative experience set in Caen, 1944, during the Battle of Normandy. You play as a radio operator trying to save a critically injured friend by scavenging for parts to repair a broken transmitter — all while a Nazi ambush looms near. Built entirely in Unity, the game focuses on emotional immersion, environmental storytelling, and the unseen psychological weight of war.

In Progress

  1. Polishing weapon feel and recoil system

  2. Expanding AI behaviour and awareness

  3. Implementing a health & damage system

  4. Optimizing environment size & performance

  5. Adding cinematic cutscenes for narrative delivery

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